Industrial

edicts are temporary trade-offs which last for one week. Edicts will also increase fatigue, which naturally restores over time. high fatigue will cause towns of 100+ pop to be unhappy

Strike The Earth : benefit Quarries produce 20% more Gems. Penalties Eco-Balance reduced by 1 per Quarry.

Garrison Drills : Benefit Armories regenerate 5 defense per day. Penalties Happiness per day is decreased.

Outsourced Labor : Benefit +100% build Speed. Penalties +50% aggressive encounter frequency.