Structures[]
Structures in Cloptopia come in four different 'tiers': Tier 1 Earth structures (which are unlocked by default), Tier 2 Earth Structures which are unlocked after a Tavern is built, Tier 3 Earth structures which are unlocked by building a Sex Factory, and Tier 1 Cloud structures (also unlocked by default). It is required to unlock Tier 2 and 3 Earth structures on your first playthrough; however, on subsequent Ascensions, they are unlocked automatically. Some structures, such as the Store and Houses, can be upgraded and improved in some ways. Other structures, such as the Library and Town Square, have multiple modes that can be switched through in order to change what they provide.
Tier 1 Earth Structures[]
Image | Mode | Description | Effect |
---|---|---|---|
Growth | Provides an
effects to a nearby houses. Can be toogled between 3 modes. Houses may only be affected by one type of Town Square at a time. Can be used to trade resources. May be placed on clouds. |
Encourages population growth,
causing ponies to move in faster. Global Effect: increases Love Magic generation by 10%. | |
Economic | Promotes a hard-worcing
community to incrase Bits-Income, but lowers Happines. Global Effect: Traders visit your town's Local Food Market 50% more often. | ||
Relaxed | Create a relaxing environment for
citisens to incrase Happiness. Global Effect: incrase Happines by +4 per day. | ||
Construction | None |
Image | Mode | Description | Effect |
---|---|---|---|
Simple
House |
Just a House
for ponies to live and generate Love Magic. |
Holds up to
8 ponies. Give 50 food capacity. | |
Manor | Holds up to
12 ponies. Give 75 food capacity. | ||
Villa | Holds up to
16 ponies. Gives 100 food capacity. | ||
Const. | None |
Image | Mode | Description | Effect |
---|---|---|---|
Bakery | Generates
food per day and delivers it to nearby homes. Houses outside of the radius or near more than 2 Stores will be unhappy. |
Bakes warm cupcakes, tasty pies
and, of course, muffins. Incrasing Happiness for Houses in it's radius. Generates 48 food and give 200 food capacity. | |
Deli | Just a fastfood. Makes sandwiches,
which are less exciting but more filling. Generates 64 food and give 200 food capacity. | ||
Party | Throws exciting partie to Houses in it's
radius. Generates no food but still give 200 food capacity. | ||
Super
Store |
Advanced
All-purpose store. |
Have no mods but incrase Happiness.
Generate 96 food and give 400 food Capacity. | |
Const | None |
Image | Mode | Description | Effect |
---|---|---|---|
Book
Checkout |
Affect nearby
Houses by diffirent modes effects. In any of them incrase Discovery Rate. |
Provide a friendly
community service for a humble profit. Nearby Houses generate additional Bits. | |
Research | Nearby Houses
generate Tech Points. | ||
Symposiums | Ponies gather in the
library in colloboration. Nearby houses have increased Happiness and pony arrival rate. | ||
Const | None |
Image | Mode | Description | Effect |
---|---|---|---|
None | Garden that
beautifies the settlement, caalming the hearts of your populatin and encouraging romance between them. |
Incrase Love Magic
generatin by 100% for all nearby homes. Give 0.5 Eco Score. You can meet your Adviser here. | |
None |